02 / 03 · Narrative / Sim
PALE GARDEN
A slow gardening sim about grief. Procedural plant growth driven by player journal entries. Featured in IndieCade selects.
- YEAR
- 2024
- ENGINE
- Godot 4.2
- ROLE
- Design + Code
- TEAM
- 2 (with writer)
- DURATION
- 8 months
- PLATFORMS
- PC · Mac
// Hero — PALE GARDEN
Pale Garden is a small, slow game about tending a garden left to you by someone who is gone. You write in a journal each day, and the words you choose feed back into how plants grow, a kind of emotional procedural generation.
I wrote the growth simulation and the input pipeline; my collaborator wrote the journal prompts and the seasonal narrative arc. Plants are L-systems whose parameters are seeded from sentiment + topic vectors over your writing.
It was selected for IndieCade 2024 and quietly sold around 4,000 copies on itch. I’m proudest of how restrained it is.
// VIDEO
// Video poster — PALE GARDEN