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03 / 03 · Puzzle / Platformer

COIL

You are a length of rope. Every mechanic, climbing, swinging, knotting, derives from a single verlet rope simulation.

YEAR
2024
ENGINE
Godot 4.1
ROLE
Solo dev
TEAM
1 (me)
DURATION
5 months
PLATFORMS
PC
// Hero — COIL

Coil is a constraint-driven game where the entire mechanic vocabulary emerges from one piece of physics: a verlet-integrated rope. Climbing, swinging, hooking, lassoing, and knotting are all the same simulation under different player intents.

I built it as a 5-month exercise in restraint. There is no character controller. Movement is just biased rope dynamics with player-applied tension at the head.

Reviewers compared it to Getting Over It; I think it’s closer to a puzzle box.

// VIDEO
// Video poster — COIL